More Viable Units
Underused units are brought into play so commanders have a wider set of practical choices on the battlefield.
A veteran-led rebalance that makes more units matter while preserving the speed, asymmetry, and battlefield chaos that define classic TA.
Underused units are brought into play so commanders have a wider set of practical choices on the battlefield.
Changes are tuned around affordability, wreck-field fights, and the rapid tempo that makes Total Annihilation sing.
Balance decisions are grounded in replays, competitive games, and feedback from long-time OTA players.